The Superbug is the first true 3-axis fly-by-wire combat aircraft designed for FSX/P3D.The flight control system is not a "fly-by-wire-like" CAS, it's a completely dynamic, fully control-law-dependent proportional system driving a single (ordinance independent) neutrally-statically-stable base flight model.We think you'll agree, the depth of the simulation is second to none, making this an investment you can be proud to add to your collection.
Wherever possible, Tac Pack-specific features are called out separately, but in general these range from live weapons to air-to-ground radar and FLIR video.
First, you might like this article: The issues here are space and validation.
Tac Pack integration means sensor and weapon systems are fused just as their real-world counterparts.
You can lock up AI aircraft and receive feedback to the HUD, radar and early warning systems.
These are the highest review awards available in their respective mediums.
However VRS hasn't been resting on our laurels; The Superbug has been constantly updated for over a decade.
The FBW system extends to 100% custom autopilot functions.
Input signals from the stick, throttle and rudders are fed through I/O controllers where they're filtered, passed through control-law schedules, and finally sent to the control surfaces.
I’ve had relationships that I have tried hard to keep in “stasis”.
What I mean is that I like them right where they are…
Similar CAS algorithms are used to drive everything from engine FADEC control to dual-rate nosewheel steering and 100% custom flight director and autopilot modes.